Five years removed from the lightning-quick pace of Doom Eternal, The Dark Ages draws near as id Software throws us back in ...
Doom: The Dark Ages is similar to the last two titles id Software has released: the 2016 reboot and 2020’s Doom: Eternal, but ...
We were given a chance to go hands on with Bethesda and id Software's Doom The Dark Ages and it was downright fun.
The Dark Ages' Hugo Martin talks revisiting the 1993 Doom, and how it inspired the team to evolve this time around ...
The Dark Ages is going back to the original Doom games when it comes to gameplay. That means every projectile is going to count and strafing is coming back in a big way. "If you were an F22 ...
The Dark Ages' game directors speak about how the title evolves the franchise while also respecting its roots.
Doom: The Dark Ages is set to arrive on PC, PlayStation 5, and Xbox Series X|S on May 15th. Until then, if you want a daily dose of doom, you could just spend a few minutes scrolling through social ...
The most important thing for any Doom game (aside from a face-scrunchingly ... and isn’t exactly a sniping simulator, I found that every weapon lacked accuracy at even medium distances ...
This series is notorious for difficulty, and Doom: The Dark Ages gives you more flexibility to make the game easier and more ... and forcing players to use every tool in their tool kit.
and our preview highlighted how every facet of the game echoes that mantra. Doom: The Dark Ages director, Hugo Martin and producer Marty Stratton discussed the potential for more DOOM prequels in ...
All this being said, it still feels very much like a Doom game (maybe more than any other title in recent memory); The Dark Ages still have labyrinthian levels full of secrets and power-ups ...
Game director Hugo Martin explains it ... while still feeling extremely Doom. While I'm yet to be charmed by every departure, every addition to the core loop feels like an amazing idea that ...