News
12d
Creative Bloq on MSN“I love to see how the model comes together and starts coming to life!” – how this 3D character artist breathed life into a compelling concept using Maya and ZBrushI used Maya for the retopology, UVs and hair cards, ZBrush for the high-poly, Substance 3D Painter for the texturing, and ...
Of course, to do that you need to be able to make an accurate 3D model of the replacement part. That’s fairly straightforward if the part has simple geometry made up of a primitive solid or two.
Some results have been hidden because they may be inaccessible to you
Show inaccessible results