Countdown to the first accusation of meta-meta-outrage. DOOM Eternal QuakeCon presentation: https://www.youtube.com/watch?v=sGSMoMtPmbI One Angry Gamer article ...
Doom Eternal is now five years old, and it continues to be a showcase of how developer iD Software is not afraid to take chances.
But what may surprise you is that the new game is a prequel to the 2016 Doom reboot and Doom Eternal. We're officially going back to the time when the Doom Slayer was used as a weapon for Gods and ...
While I enjoyed Doom Eternal, iD Software has billed The Dark Ages as a departure from its fast-paced predecessor, featuring movement and gunplay more in line with traditional Doom. Throw in ...
The developer doubled down on this approach with 2020's DOOM Eternal, which played quite similarly to DOOM 2016 but with new tools and weapons like a shoulder-mounted flamethrower and Super ...
Doom: The Dark Ages serves as a prequel to 2016's Doom and its sequel Doom Eternal, and tells the "epic cinematic origin story of the Doom Slayer's rage". But, even though it's a prequel ...
Doom: Eternal. Game Rant was given a hands-on preview of Doom: The Dark Ages that focused on the key pillars of the experience. There was a little taste of the story, a tease at the Atlan mech ...
Doom 2016 was applauded for its fast gameplay and Doom: Eternal took that one step further with the Meat Hook that let you whip around the battlefield at breakneck speeds. The movement--for many ...
It is everything that I’d hope and expect from a Doom game, pulled off by a team that’s clearly full of confidence. Doom 2016 was an amazing surprise. Doom Eternal was technically a more accomplished ...
Fans love the series when it sticks to its roots. They love it slightly less when it tries to go beyond that, as evidenced by 2020's Doom Eternal. Doom: The Dark Ages looks like a game that wants ...
While 2016’s Doom was focussed on run and gun, and 2020’s Doom Eternal evolved into jump and shoot, the core combat principle of Doom: The Dark Ages is to stand and fight. That’s not to say ...