Doom: The Dark Ages reveals a little more information about a returning demon type, introducing a new name for the classic ...
Doom 2016 is probably the best singleplayer shooter of the last decade, reviving id's genre-defining game as a muscular and ...
Director Hugo Martin defends the difficulty sliders against claims they make combat easier. Hugo Martin, the game ...
Alongside being able to make the game “super hard or super easy”, the sliders allow players to change the flow of the game to ...
Doom: The Dark Ages does away with those sections, and they’re completely absent from 2016’s Doom. What is critical, when ...
Game director Hugo Martin is very proud of the visceral visuals his team has assembled for Doom: The Dark Ages.
With lots of exciting details out there about the upcoming FPS, it already looks set to be one of the biggest new games for 2025. You may like Doom: The Dark Ages takes the series forward by ...
It’s probably one of the best understood game engines out there at this point. On top of that, everybody plays Doom at some point, and it was one of the biggest games of the 90s. Put all that ...
Here’s how it works. Id Software looked to the likes of Batman and Star Wars to help shape Doom: The Dark Ages into the game it is today. In Edge's latest issue, studio director Marty Stratton ...
Hugo Martin, Game Director on DOOM: The Dark Ages, has told PCGamer that it’s possible to finish the game without using a gun, but you’ll have your work cut out for you. DOOM: The Dark Ages ...