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《生化4》二十周年启示:一款游戏如何改写设计法则?
当卡普空在2005年推出《生化危机4(Resident Evil 4)》时,或许连开发者都未曾料到,这部作品将在二十年后仍被奉为第三人称动作游戏的"设计圣经"。从阴森古堡到现代战场,从科幻太空站到末日废土,其革命性的设计理念已渗透进无数经典作品的血脉 ...
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