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近年来,恋爱元素已成为许多角色扮演游戏的核心内容,例如《博德之门3》《龙腾世纪:影障守护者》和《赛博朋克2077》等。然而,在黑曜石最新RPG《宣誓》中,恋爱系统却明显缺席,引发了玩家的疑问。 游戏总监Carrie ...
尽管没有传统恋爱系统,《宣誓》仍包含一种“自然萌发”的同伴关系。Patel解释说,这种关系不会通过系统提示或奖励引导,而是通过日常对话有机触发。比如说《天外世界》中的角色帕尔瓦蒂就是如此,自然且真实。
Obsidian Entertainment plans to release a roadmap for Avowed's post-release period, which could include plans for expansions.
The news coincides with an Avowed patch that includes options to make documents more readable, a 'walk' toggle for PC players ...
在一次访谈中,Carrie Patel解释了为什么宣誓没有采用恋爱系统。她指出,一旦游戏中的非玩家角色(NPC)对玩家表现出爱情,这些角色往往会显得不再真实,仿佛失去了独立的人格,变成了完全听从玩家指令的存在。
恋爱系统一直是RPG游戏不可或缺的一部分,因为它增加了有意义的选择和情感体验,也能让游戏更有深度。然而,《宣誓》游戏总监Carrie Patel却不这么认为。