资讯

The release continued to promise that the Dota 2 community and Talon Esports fans can expect merchandise signed giveaways, community events, and direct engagement with players. The aim of this is to ...
The $20 million program offers participating Clubs up to $1 million in funding to expand their brand and grow their global audience through innovative content and marketing campaigns leading up to and ...
drives the highest demand for esports globally, fueled by strong gaming cultures, massive fan bases, large and engaged audiences, and infrastructure and investment.In 2023, China led the global ...
Which part a brand chooses to play in the story is key. The biggest difference in behaviour of traditional sport and esports fans is depth of engagement. esports fans are constantly immersed, ...
This evolution aims to captivate younger audiences who are increasingly engaged with digital platforms. The traditional football landscape is witnessing a transformative shift as it embraces esports ...
Collectively, these 40 clubs are expected to unite 300 million esports fans worldwide. Clubs can use the funds to create EWC-related experiences and content to drive viewership of the upcoming ...
"Esports is evolving faster than ever, and the EWCF Club Partner Program is driving that evolution by giving Clubs the tools to grow, engage fans, and compete at the highest level," said Fabien ...
Over 318 million eSports fans are anticipated to exist globally by 2025, a substantial rise from the 215.2 million in 2020. By 2025, an estimated 322.7 million individuals are expected to watch ...