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What is Mobile Computing? | IxDF - The Interaction Design …
Mobile computing is the use of mobile devices to perform computing tasks while on the go—and without a fixed physical link. These devices include smartphones, tablets and wearable technology. They let users access, store and manipulate data from anywhere, anytime.
9. Mobile Computing - The Interaction Design Foundation
Since the early days of mobile computing and mobile human-computer interaction, the use contexts of interactive mobile systems and devices have often been highlighted as being particularly important for system developers to “be aware of” and “take into account” when designing and building interactive mobile systems, and when evaluating ...
The 7 Waves of Mobile Computing | IxDF - The Interaction Design …
Connectivity is perhaps the largest driver for mobile computing. Convergence. Convergence was the desire to enable as many different functions of mobile computing from a single device as possible. The smartphone is the prime example of a convergent mobile device; it acts as a phone, a camera, a computer, an MP3 player, etc.
14. Context-Aware Computing - The Interaction Design Foundation
Figure 14.4 A-B: Even in the early days of mobile computing, where notebook computers were considered mobile devices, users could choose the context in which to work. With the rise of mobile and handheld computers and ubiquitous computing, this changed even more radically.
The Evolution of Computing | The Social Design of Technical …
In computing, a mobile phone can be a fashion accessory, just like a hat or handbag. Its role is to impress, not just to function. Aesthetic criteria apply when people buy mobile phones to be trendy or fashionable, so colour can be as important as battery life in mobile phone design. Socio-technology is information technology meeting social ...
23. Wearable Computing - The Interaction Design Foundation
On this very topic, I co-authored a chapter about the use of computing technology to control feedback systems in human physiology (“Computing Under the Skin” which was published in Barfield and Caudell, “Fundamentals of Wearable Computing and Augmented Reality,” 2001). I agree with Steve that the extension of computing integrated into a ...
Pervasive and Mobile Computing | IxDF - The Interaction Design …
Pervasive and Mobile Computing: 121 articles by e. g. Zambonelli, Franco. Gleizes, Marie Pierre. Mamei, Marco.
What is Mobile User Experience (UX) Design? | IxDF
Mobile connections can be a colossal pain in areas with patchy service. Don’t make things difficult for your users. Try to: Retain data, so you don’t lose it in a connection break. Minimize page size for rapid loading. Kill off ad networks and pop-ups on mobile sites which consume huge amounts of bandwidth and data.
One Size Fits All? Definitely Not in Task-Oriented Design for …
In their book “Pervasive Computing: The mobile world”, Uwe Hansmann et al. (2003) discuss the information technology infrastructure that would power the ubiquitous computing wave. In their discussion, they offered the insight that computing services would be provided via a range of devices available to the users, either directly or as part ...
Journal of Pervasive and Mobile Computing | IxDF
Journal of Pervasive and Mobile Computing: 1 article by e. g. Skov, Mikael B.. Kjeldskov, Jesper. Paay, Jeni.