TERRIBLE SWIFT SWORD ( 2ND ED.) [9.16] FIRE COMBAT RESULTS TABLE. The Effect is the number of column shifts applied to the Fire Combat Results Table either to the left (-) or …
See Movement Chart on game map [5.19] (Changes with variations of scale for games.) Uses Movement Chart as in GBACW, but similar to TSS 1st. Inf: 6MP Arty: 8MP Mtd Cav, Ldr: 12 …
The Terrible Swift Sword / Great Battles of the American Civil War is a great system. In use over 40 years, the original system still has its adherents, and I am one of them. "
• Some terrains prevent charges. (See Terrain Effects Table.) • If Cavalry unit survives PB Defensive Fire, they are DOUBLED in strength after charge. Defending unit may not retreat …
Effects Table.) • If Cavalry unit survives PB Defensive Fire, they are DOUBLED in strength after charge. Defending unit may not retreat before melee. (EXC: Mounted Cavalry) • Charging …
MAP SCALE: 120 yards per hex. UNIT SCALE: Regiments, gun batteries, leaders. TIME SCALE PER TURN: 20 minute day turns, 1 hour night turns. NUMBER OF GAME TURNS: The First …
Terrible Swift Sword: The Three Days of Gettysburg (often abbreviated as TSS) is a classic grand tactical, regimental level board wargame depicting the Battle of Gettysburg of the American …
TERRIBLE SWIFT SWORD Authentic Quality As anyone who has played it will admit, TSS is a complex simulation. But it is not compli cated, and therein lies its beauty. The game system …
ding to Ihe capabilities, in terms of range and effectiveness, of the weapon~ al hand. Most of the infantry units will be firing the standard Enfield or Springfield rine·muskets, a sturdy, reliable …